Problem

I identified a dominant incumbent, Flow Free, monopolizing the connect-matching-colors sub-genre and earning 83% of all in-app purchase revenue across the entire genre. This game’s outdated UX forced players to navigate menus between levels, prompted users with ambiguous choice, and lacked modern gameplay features like daily challenges and chapter rewards. Regardless, it still earned an estimated $3.5 million in revenue from its established player base (AppMagic, 2025).

Flow Free statistics on app magic app intelligence tool, showing over $50,000 in revenue and 200,000 downloads in the past 30 days.

Solution

I designed and shipped a mobile game achieving 25+ minutes of average engagement time among active users by innovating on Flow Free’s outdated UX and gameplay flaws. I built the full product from zero as sole product owner, directing a cross-functional team across two geographies. The design decisions, playtesting methodologies, and analytics telemetry that produced these results are documented below.


Role

I was the product owner for the entire app, serving every function and discipline -except engineering- to bring this game to fruition. Some of my core accomplishments in developing this product:


Process

Comprehensive Product Audit

Before jumping into design, I conducted a structured, comprehensive audit of Flow Free using the Fogg Behavioral Model to identify specific addressable friction points across UX, gameplay, and monetization.

Planning & Design